To be honest, its a bit lazy just adding some stuff for people to craft and build and not programing anything else like NPC towns with quests and storyline. Each Ultima was slightly different from its predecessor but people forget that and expect everything to be totally the same for any new title they create.Īs for slow paced, thats problem with Wild Terra, they have halted progression by requiring alot of resources to level skill and they have low level items requiring high level resources, which unbalances the flow of the game. Shrouds updates heaps and is far from ready, and if you going to compare every aspect of the game to the old Ultimas then you'd be dissapointed.